All contents are Copyright - 1999,
2000 by Nova Design, Inc. All rights reserved. These documents may
not be reproduced by any means without the express, written,
permission of Nova Design, Inc.
Copyright - 1999, 2000 by Nova
Design, Inc.
It is often helpful to hear what other users are
doing with an application. If you would like to ask other ImageFX
users about techniques and uses of ImageFX you can subscribe to
Nova Design's ImageFX mailing list by going HERE and
following the "Membership/Subscribe" link.
The ImageFX Currents Tutorials have been put into this HTML
archive by the following individuals (Listed in alphabetical
order):
- Wil Haslup
- John Whiting
- Kermit Woodall
Logo illustration by Kermit Woodall
Edited by John A. Whiting
HTML coded by Wil Haslup and John A. Whiting
Screencaptures by Dave Matthews
By Dave Matthews
One of Hollywood's most used special effects involves placing
real actors in computer generated sets. This is accomplished by use
of blue or green screen. Simply put, you film the actor against a
special blue or green cloth, then use computers to replace the
particular blue or green with footage.
Figure 1: Blue Screen Foreground
This is a useful effect not only for mixing live and CG action,
but also for adding flexibility and saving time when rendering 3D
scenes. For instance, I once did an animation of a Mars lander.
Since I was on a tight deadline, instead of rendering the Lander
and the Mars landscape for every frame, I rendered the landscape
once, then rendered the Lander vehicle against a blue backdrop. Now
I could have rendered the Landscape and used it as a background
image while rendering, but the blue screen approach gave me move
flexibility. For instance, while I was rendering the Lander, I grew
dissatisfied with the backdrop image. Once I had the Lander frames
rendered, I simply re-rendered the background, correcting the flaw,
which took a matter of minutes. Had I had to render the Lander
sequence with the backdrop again, it would have taken hours.
Figure 2: Mars Background
In order to accomplish this, a matte is used. A matte tells the
software where the background in the image is, and where the
foreground is. This is why actors are filmed against the usually
horrible blue or green colors, since these colors are hopefully not
in the actors clothing or skin tones, it makes it easy for the
software to distinguish the background. Once the software
determines the background, this color is removed. This is called
keying the foreground. The final step is to compose the backdrop
image with the keyed foreground. Where ever there was background
color, the backdrop image will show through.
Cinematte
ImageFX has a powerful implementation of this effect, called
Cinematte. Cinematte offers enough power to satisfy the
professional, yet the basic setup is easy enough for humble Amazing
Computing authors to use. The basic procedure goes like this: load
your backdrop image into a buffer, load your foreground picture
(the one with the blue or green background). Make sure your
foreground image is in the main buffer, and the backdrop image is
in the swap. Load Cinematte via the Hook button. For many
applications, the auto detect setting will correctly determine the
right color to use. For Output, sometimes I use the Composite only,
though sometimes I like to save the matte to the alpha channel as
well. Cinematte can even scale the background image to match the
foreground.
Figure 3: Matte from CineMatte
Look at Figures 1 through 4. Figure 1 shows the foreground
image, as rendered in Aladdin 4D, with the Mars lander against a
blue field. Notice that this image is in the Main ImageFX buffer.
Figure 2 shows the Martian landscape I rendered separately, in the
ImageFX swap buffer.Figure 3 shows the Cinematte produced Matte,
and Figure 4 shows the final composite.
Figure 4: Final Composition
Figure 5 is the Cinematte Interface, showing the default values
for the Keying section.
Figure 5: CineMatte: Keying Menu
The Menu cycle gadget accesses the main functions of Cinematte,
Keying, Matte and Output.
The Keying Section
The First item in the Keying section is "Screen Color". This
tells Cinematte what color will be the transparent color, or
backing. In Figure 3, this is set to Auto detect, and Cinematte has
correctly chosen Blue. Auto Detect samples the image and uses the
most frequent color from the RGBCMY (red, green, blue, cyan,
magenta, yellow.) You can specify other colors as well, red, green,
blue, cyan, magenta, or yellow from the cycle gadget, or use the
Detect any color. This mode samples the image for the most frequent
24 bit color and uses non-color specific code to make the matte.
For most cases, Auto Detect works better. Or use the set any color
option. Select this option, and you can either type the decimal
numbers for the Red, Green and Blue values, or click on the little
eyedropper to the right, and then click on a color in the top
preview window.
The next item is the Output cycle gadget. Here you tell
Cinematte what to produce as output. Matte & Keyed Foreground
will save the keyed foreground to the main buffer, and also will
save the matte to the alpha channel. Composite Only will save only
the final Composite image in the main buffer. Matte & Composite
saves the composite image to the main buffer, and the matte to the
alpha channel. Matte only saves just the matte to the alpha
channel, and "Keyed FG only" saves just the keyed foreground to the
main buffer.
Display tells Cinematte what to display in the bottom Preview
window. You can display the keyed foreground, the Matte, the
Composite or the Swap image.
The Dynamic Range checkbox tells Cinematte to expand the matte
to use a full range of 256 greys. Normally this should be on. It
won't make any difference for simple black and white mattes, but if
you use any blur on your matte, or plan to tweak the matte in other
ways, you'll want this on.
Noise Filter is used to clean up noisy areas of the blue screen.
This isn't a problem for rendered shots, where you have a perfect
blue screen, but for live action, the blue or green screen may be
slightly wrinkled, dirty or poorly lit, and this option helps
compensate for that.
The Correction gadget is used to even out an uneven backing, in
conjunction with a clean plate. This works by looking for
differences in the color of the backing, and calculates a
correction factor to use when creating the matte. For instance, if
there was a spot in the backing with a bit of glare, clicking on
the eye dropper and pointing at that area would allow Cinematte to
correct for that area when creating the matte. Be careful with this
option, as too much correction will steal into the actual
foreground image, resulting in transparent holes, or even the
entire image being transparent.
Clean Plate. This option, also known as screen correction image,
allows you to load in a clean plate image. This is a shot of the
blue screen without any actors or other foreground objects. A clean
plate gives Cinematte a reference to compare with the foreground
image, to better pick the correct color.
Clean Plate Error. Set an amount for Cinematte to compensate for
differences between the clean plate image and the foreground
screen.
The Matte Section
See Figure 6. Here are the options for adjusting the matte.
You'll want the Dynamic Range checked for these, and you'll
probably want the display set to Matte.
Figure 6: CineMatte: Matte Menu
Force Black is used to force the darker greys in a matte to
black. Use this if there are dark areas in the matte that aren't
transparent enough. The higher the value, the more greys are turned
black.
Force White, the opposite of Force Black. This takes values that
are close to white, and bleaches them to white. Useful if there are
light areas that are too transparent.
Gamma controls the overall contrast and brightness of the matte,
without bothering the mid greys. This can be useful in controlling
halos.
Using Matte Blur, you can soften the edges of the actors or
objects in front of the blue screen. Bbe frugal with this, not only
do high values destroy definition of the foreground objects, this
can also slow down the compositing process tremendously. Start with
values between 1 and 4, see if those are sufficient.
Matte choking is used to shrink the matte edges, or expand them.
Use negative values to shrink the white (opaque) areas of the
matte,and positive values to expand them. Generally, you'll use
values like -1 to eliminate those ghostly halos from poorly shot
blue screens. Positive values could be used to create halos, force
fields or like effects around your foreground objects.
The Output Section
See Figure 7. This section has options for affecting the actual
files saved by Cinematte.
Figure 7: CineMatte: Output Menu
Protection. This option lets you tweak areas that are semi
transparent. You can add in (negative values) or take out the
screen's color (i.e. blue) from the foreground color.
Light Color RGB: Here you can replace the screen color with a
new color in semi transparent areas. This is normally used to match
spill lighting when doing live action against the blue/green
screen.
Screen Removal. This option removes screen color from the
foreground image. This option greatly affects the results of the
protection. For an interesting effect, try setting protection to
256, and screen removal to 0.
Blend is used to determine how much of the foreground objects
are mixed into the final composite. At a value of 255, the
foreground objects will be fully mixed into the composite, at a
value of 0, no foreground objects will be mixed into the composite.
Values in between can be used to fade the foreground objects into
or out of the composite. For composing my Lander with a Martian
landscape, most of the other options could be ignored, or left at
default values. These are generally used to deal with real world
blue or green cloth, which often requires a bit of extra work to
achieve the best results. You may have seen this on low budget
films, where the actor seems to have a ghostly halo, or even where
parts of the actor seem to be invisible, letting the background
show through.
My Travels with Matte
OK, so Cinematte is both easy and powerful. Even so, manually
doing this for an animation running in the hundreds of frames would
be unbearably tedious and time consuming. Luckily, Cinematte can be
used with AutoFX. In AutoFX, select the foreground images you want
to use in the main buffer. Select the backdrop image in the swap
buffer. Use the follow commands:
Load.ifx
CineMatte.ifx
SaveBufferAs_ILBM.ifx
When you Press the Begin Button, you will be presented with the
basic CineMatte requester. This requester has the following
options:
Screen Color: (For my Mars lander, AutoDetect works
beautifully)
Output: (I used Composite only, but Matte & Composite might be
useful)
Dynamic Range: (ON)
Force Black: 0
Force White: 0
Click Okay and the Save Buffer As requester pops up. Select your
destination directory and new Extension, and click Okay. Your
sequence of images will be composited and saved as ILBMs.
Note: You can access all the functions of Cinematte via Arexx,
but that's beyond the scope of this article. Look in ImageFX help
files under Arexx Docs/Hooks/Cinematte.
Tips:
The "blue" screen doesn't have to be blue. If your foreground
image contains blue, you can use a different color to key. The idea
is to pick a color that isn't contained in the foreground
image.
If you're shooting live footage against a blue screen, lighting
is critical. Try to keep the blue screen evenly and uniformly lit,
with no hotspots, or shadowed areas.
While normally you don't want the foreground to contain any of
the blue screen or keyed color, you can use this for special
effects, like the invisible man, or woman, effect, where the actor
wears a body suit of the appropriate color.
Glossary:
Backing: This is the transparent screen area of the foreground
image. Generally, this will be green or blue, but other colors can
be used.
Matte: Black and White or grey scale image, used for compositing
images. White areas are opaque, black areas are transparent, and
grey values are in between.
Keying: The process of removing transparent areas from a
foreground image, defined by a matte. Cinematte can display and
save this keyed foreground image, which sometimes can be helpful in
refining the matte.
Alpha Channel: Like a matte, an alpha channel is composed of
grey scale values used to determine transparent areas. If the image
format supports it, alpha channels are generally saved as part of
the image,although normally are not seen when displaying the image.
They can also be saved as separate grey scale images.IFF, PNG,
Targa and ImageFX's native INGF format are file types that support
alpha channels. However, although ImageFX can save Targa w/ Alpha
channels, it doesn't seem to find the alpha channel information
when loading, even though it asks if you want to load the alpha
channel. If you need to export to PC or Mac, Targa w/ alpha channel
is a good option. If you need to keep these for further work in
ImageFX, save as IFF w/ Alpha or INGF (INGF also supports layers).
You may also want to save the Alpha channel as a separate
image.
Clean Plate: A clean plate, or screen correction image, is a
shot of the backdrop screen, minus any foreground elements. If you
are shooting actors against a blue screen, the clean plate would be
a shot of the blue screen, with the same lighting, but without the
actors. This serves as a standard reference or comparison
image.
As always, you can reach me via email at:
DaveSMatthews@netscape.net
If you have an idea for an article or tutorial please drop an
email to the current editor
of these tutorial pages.
***
Links:
|